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1. T2 Ammo, a thought - in Ships and Modules [original thread]
One problem with T2 ammo is that the penalties are the same globaly. L,M, and S all have the same penalty within a given group. On top of this the penalties stack. This means that a Raven for example can feild the torps that slow you down without ...
- by Alaph Force - at 2006.11.05 05:23:00
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2. An idea for T2 ammo - in Ships and Modules [original thread]
No numbers, no firgures, just a basic idea. T2 causes bad things to happen to speed or cap or sheilds or whatever right? Not only this but at current the effects stack, VERY HEAVILY I might add. Most of the community, at least as I can tell, sees...
- by Alaph Force - at 2006.08.16 08:05:00
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3. Determining warp distance - in Ships and Modules [original thread]
oh cool thanks
- by Alaph Force - at 2006.06.29 06:56:00
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4. Determining warp distance - in Ships and Modules [original thread]
ok but you are reverse egenering that formuls, whgich is fine, but there must be a plug and play formula for any ship/skill set/ect
- by Alaph Force - at 2006.06.29 06:35:00
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5. Determining warp distance - in Ships and Modules [original thread]
Good thoughts, thanks guys. Id still lke to see the formula though if anyone knows it...
- by Alaph Force - at 2006.06.29 06:22:00
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6. Determining warp distance - in Ships and Modules [original thread]
Does anyone know the equation that determines how many AUs a ship will travel in one warp? I have a feeling it is determined from available cap and warp core strength....but Im not sure?
- by Alaph Force - at 2006.06.29 06:17:00
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7. Idea for keeping ECM useful but not uber in 1v1 - in Ships and Modules [original thread]
hmmmmm, as much as I hate loosing my lock I think that is one of the best things about ECM. If there was a change...I guess it might be bice if once you were jammed they lost their lock as well, but I don't know...I dont realy have a problem wit...
- by Alaph Force - at 2006.06.21 03:28:00
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8. ESSDB - EVE Ship Stats DataBase - in Ships and Modules [original thread]
Edited by: Alaph Force on 04/01/2006 00:22:20 BUMP I've been using this thing for a while and I love it. For those who remember ship comparer this is way better.... Now make it so I can outfit the ships Xav Thats got to be eaasy right e...
- by Alaph Force - at 2006.01.04 00:17:00
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9. Noob question aboot ship purchase - in Ships and Modules [original thread]
Hey thanks guys, yeah they are cheap I just trashed the one I used. But hey an ISK saved is an ISK earned lol
- by Alaph Force - at 2005.05.18 09:43:00
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10. Noob question aboot ship purchase - in Ships and Modules [original thread]
Ok so I buy a new ship, get out my shuttle, make 5 jumps and there it is my new ship. So the question is how do I go about getting my new ship and my shuttle back home? Ive heard you can add the shuttle to your cargo or some such thing. How is thi...
- by Alaph Force - at 2005.05.18 09:19:00
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11. Fitting question for Iterion mark II - in Ships and Modules [original thread]
Wow good stuff, thanks for the help guys. Alot to think over. But again thanks for the help.
- by Alaph Force - at 2005.05.17 21:39:00
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12. Fitting question for Iterion mark II - in Ships and Modules [original thread]
reading the stats I get 3 highslots but onluy 1 turrent hp, so I can only have one minning laser, is this correct?How can I out fit this thing to mine quickly, or can I. Man 4 days into the game, Im a lost noob pwease hewp me :)
- by Alaph Force - at 2005.05.17 10:00:00
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